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Re: [dq-rules] Re: DQ Adventures
Hullo, Rodger,
On Thu, 01 Aug 2002 17:32:46 -0000, rthorm wrote:
>As these things tend to do, it took me longer than I had hoped to get the outline
>of my Medford adventure pulled together and in presentable form, but it's done.
Yes, that's usually the case with me, too. :) I am actually
rather pleasantly surprised that I'm not the only one who writes up
outlines of the DQ scenarios that I intend to run, simply because it
seems expedient to do so. Also, the outline and draft can be really
useful when playtesting material that you want to see if it works
properly.
>I'd like to direct everyone who is interested in sharing adventure
>ideas over to the DQN-list for that, however. The DQ-rules group
>should concentrate on the game mechanics (and especially new rules or
>revised and improved versions of existing rules). The DQN-list group
>already has a file of Adventures, and further contributions are always
>welcome.
This sounds like a good idea, although the other DQ list that I
re-launched (which has no traffic now) could also put some of the files
into its archives.
>The Medford adventure can be found at:
> http://groups.yahoo.com/group/dqn-list/files/Adventures/Medford.txt
I took a look at the Medford adventure, and thought the idea was
solid. As you said, it would require a bit of work on the part of the
GM to set the adventure up and get it going, but this is a good
framework for a scenario. Well done, Rodger. :)
.....I have a 28.8 bps modem and 1.5 bps fingers!
JohnK
e-mail: jkahane@comnet.ca
web page: http://www.comnet.ca/~jkahane