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Re: DQ vs. newer systems
i would agree with the general sentiment that DQ is best for fantasy
RPG's.
I originally played AD&D, and had a blast. But once my friends and I
got our hands on DQ, there was no going back.
Recently we have considered other systems (GURPS, D20), and gone as
far as creating characters. But it never seems to last. The current
DQ campaign is going on 2 years, and is just picking up steam.
Also, it is very easy to modify. I would say most of the people on
this board have done at least some modifications.
Juanc
--- In dq-rules@yahoogroups.com, "manx2600 <johncfranklin@h...>"
<johncfranklin@h...> wrote:
> Hello,
>
> I still run a DQ version 1 campaign on the rare occasions when
> the old group gets together. I stick with DQ because I know the
> rules cold, have added my own variations, and out of affection for
> old times and the glory of SPI. But I was wondering if any of you
> have kept up with the development of RPGs over the last 20
> years, and still think that DQ, while it was once an infinite
> improvement over AD&D for flexibility, offers real advantages over
> systems like GURPS (I also hear that the new WOTC D&D is
> quite good). Or do you all still play DQ for the same reasons I
> do?
> jcf