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Re: DQ and newer systems
I could not agree more. I think you hit it on the head. It allows
characters to change and evolve. One character in our group started
as a theif and troubador, and evolved into the most powerful fighter
i nthe group. Another tough farm-boy axe weilding fighter is now a
powerful healer.
--- In dq-rules@yahoogroups.com, Steven Wiles <mortdemuerte@y...>
wrote:
> --- Deven Atkinson <deven@b...> wrote:
> > The thing about DQ is that the mechanics are
> > excellent AND the supporting
> > materials lend themselves directly into an
> > adaptation of the standard
> > fantasy sword, blood, guts, magic and story. I
> > personally like the fact
> > that a character can grow, and turn into someone
> > that was not initially
> > planned. That wonderful assassin I rolled up needed
> > to step out of the
> > shadows and pick up a Falchion to survive and...
> > became a Hero.
>
> Now here's a statement that makes me want to pose a
> question to the group. Allow me to preface, though...
>
> One of the many things about the DQ system that always
> impressed me was how it allows character's to evolve
> in any direction, but moreover, to -change- direction
> at any time in the character's evolution. As a
> similar example to that given above, my longest
> running character started his career as a white trash
> thief who knew just enough pyromancy to satisfy his
> occasional bouts of pyromania. As time progressed he
> became the stock combat mage. Then, as the party and
> the campaign's needs changed, he became one of the
> frontline fighters in the group, well-skilled in the
> use of his flaming broadsword. He ended his career as
> a Knight of Carzala.
>
> I've gotten more of a feel of characters as organic,
> living beings who change and adapt as time goes on
> than in any other system. You know, like real people
> do. I suppose this is part of its "class"-less
> structure, but it also feels like more than that to
> me. What are people's experience with their
> character's long-term developement, and how would they
> compare it against long-term development in other
> games they've played? I don't mean just in terms of
> the character's abilities, either. I mean as a
> personality, as well. It may just be the group I
> played with, but I have yet to see the same level of
> character development in any other group/game as I do
> in my DQ groups. Do others feel that its just some
> ineffable quality of this game that encourages rich
> character development, like I do?
>
>
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