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Re: [dq-rules] DQ and newer systems



Bruce Probst writes:
 > On Tue, 21 Jan 2003 11:31:10 -0500, Viktor Haag
 > <vhaag@rim.net> wrote:
 > 
 > > > Perhaps the best way to describe DQ would be as a
 > > > class-based system that permits effortless multi-classing.
 > >
 > >Oh, so, like D&D3E then? <evil grin>
 > 
 > I'm not sure that even D&D3 permits "effortless"
 > multi-classing, but otherwise, yes, the fundamental design of
 > D&D3 is not really all that different from DQ (even though all
 > the *details* and specific mechanics are quite different, of
 > course).

Well, prestige classes have prerequsites (I'm not sure if all the
basic classes do), but "effortless" multiclassing between classes
(provided characters meet their prereqs) was one of the
"features" added to D&D3E. It actually seems to work pretty well.


-- 
Viktor Haag : Software & Information Design : Research In Motion
                              +--+
          "I'm not just any widow! I'm Mahler's widow!"