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Subskills WAS: Re: [dq-rules] Digest Number 111
> Matt lust
> Rodger Thorm <dqn@e...> wrote:
>
> So I'd like to redirect this thread and start working out the EXP
costs of subskills as John has described them in this thread. I'd
like to lay out which skills are eligible for this (I'd say only a
Troubador can use Bardic Voice, and only a Courtesan can use
Seduction, right off the bat), and then see what the consensus is for
appropriate EXP costs.
On the whole I agree with this. However, what about the character
that says "I want to be an orator and persuade armies to follow me"
(a lawyer is another example). A Troubadour's Bardic voice is the
ability that best models this, but he might say "I'll never use amuse
semi-intelligent creatures or any other the other abilities, so why
should I pay for them?"
I can see some responses
a) That's tough you've got them, and if you use them you're going
against character and I'll penalise you. My own feeling is that this
is unfair
b) There are actually a few that would be useful, eg dress
appropriately and defer a decision for a rank or two
c) How about if we modify some of the abilities, say - compose
stories is actually speech writing?. Again this will defer a
decision till higher ranks.
d) OK you don't want these, how about these abilities instead, eg
project voice instead of play instrument? These would have to be
modelled and appropriate to the exp cost for the skill
e) Say alright, we'll half the exp cost to advance, but you only get
bardic voice
a to c are not fully acceptable, d to e require some thought about
the relative costing of sub-skills. I feel there are at least three
parameters,
difficulty of performing the skill,
power (to keep the game in balance) and
cost or the skill (its no use having the skill cheaper to buy in its
component parts)
DQ can give us some clues, based on the base chance, increase for
each rank, and the value appropriate characteristics in the use of
the ability.
A sub skill that is 90 + Rank, ie the easiest, least powerful sub
skills could cost 1/5 of the total cost of the skill it was a part of
Does any one have any other thoughts?
David