[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [dq-rules] Skipping Ranks
On Sun, 27 Apr 2003 21:41:43 -0700 (PDT), "Anthony N. Emmel"
<lord_kjeran@yahoo.com> wrote:
>>But if the time is great enough, and the character has enough exp,
>>couldn't they advance two ranks between an adventure?
>
>Nope. Because the next paragraph says: "A character musr have attempted an ability or skill on the adventure previous to a gain in that ability or skill."
>
>I've always thought of that as along the lines of CoC's experience check system...you have to attempt the skill for A GAIN in rank. NOT "gains".
I agree.
There are a number of skills that can be difficult to define as "attempted"
in a meaningful sense ... reading and writing for example, or various minor
craft skills that I used in my campaign.
For such, I just used a blanket rule ... no more than 1 Rank increase per
"break", where a break is defined as being a period of rest, recovery and XP
expenditure. Essentially, a PC must "adventure" before spending XP to
increase something more than 1 Rank (or point, in the case of
characteristics).
Artificial to be sure, but some skills are very cheap, especially to an
"adventurer" or "hero", and spare time is not hard to come by if you have a
bunch of fighters working to improve a lot of weapon skills. (2 x Rank in
weeks, no more than 2 weapons at a time, can consume a lot of weeks in
training for people who have multiple highly-ranked weapons. That leaves
people *not* doing this with a lot of time on their hands.) Without a
limit, characters could go away for a couple of months and come back as a
master horseman (or whatever).
----------------------------------------------------------------
Bruce Probst bprobst@netspace.net.au ICQ 6563830
Canberra, Australia MSTie #72759 SCA #80160
"And now, the most instantly unappealing character in film history."
ASL FAQ http://www.users.bigpond.net.au/mantis/ASLFAQ