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Re: [dq-rules] Re: called shots/hit location
On Wed, 02 Jul 2003 19:10:53 -0000, "Richard" <demon_star2002@yahoo.com>
wrote:
>There was another reason besides the Land Turtle that made me ask
>about this- Zombies and Ghouls. You have to hit them in the
>head/brain to "kill" them. How do you go about doing that without a
>rule for called shots?
I agree with John's response -- you know you've hit them in the head when
you've reduced their EN to 0. (A couple of the Grievous Injury results
might also do the trick, e.g., severing the head completely.)
IMO the most confusing demonstration of this is fighting a hydra -- they
only stop wiggling when you sever the "immortal" head. How do you know when
you've done this? When you've done more EN damage (bringing it to 0) than
it can regenerate.
The DQ combat system doesn't really support "called shots" at all -- it
really depends on rolling the right dice up front, thus leaving you with the
result you were hoping for. IOW I think "called shots" are built into
*every* attack roll. Hence the EN damage rule -- you've rolled really well
and thus hit something important that has been exposed -- a "called shot" in
effect if not in name.
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Bruce Probst bprobst@netspace.net.au ICQ 6563830
Melbourne, Australia MSTie #72759 SCA #80160
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