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Shields
I'm compiling a comprehensive weapons and armor chart from all sources I
can lay my hands on, and this issue came up when looking at the 1st edition:
In 1st Edition shields are listed as having a Prot rating, but no
defense (it reads Defense rating, but explicitly states shields absorb
damage like armor). It'd make sense for shields to have a protection
rating (in addition to the def rating they now have in 2nd/3rd Edi),
since when a character avoids being hit and the opponent's to-hit roll
is more than his modified SC, *but* less than his SC if you disregard
shield, the blow obviously hit the shield, and there's a chance the
shield might be damaged, and in some cases damage might seep through
(not normally, but when you just took a hit from that storm giant's axe,
it sure will feel more than just a simple tap...) Maybe the
shield-bearer should lose a point or two of fatigue, or have reduced MD
for a few pulses, or *something*, and if the damage dealt was great
enough (compared to the shield's prot rating) and the attacker satisfied
some minimum strength requirement (e.g. PS of 21 or greater or
something), the shield might actually be rendered useless and/or there
might be more damage in addition to or instead of the shield breaking.
I haven't worked this idea through, I'm just typing some rough
suggestions as they occur to me. Would greatly appreciate input.
Edi