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Re: [dq-rules] Shields



On Sun, 20 Jul 2003 22:45:19 +0300, Esko Halttunen
<esko.halttunen@luukku.com> wrote:

>In 1st Edition shields are listed as having a Prot rating, but no 
>defense (it reads Defense rating, but explicitly states shields absorb 
>damage like armor). It'd make sense for shields to have a protection 
>rating (in addition to the def rating they now have in 2nd/3rd Edi), 
>since when a character avoids being hit and the opponent's to-hit roll 
>is more than his modified SC, *but* less than his SC if you disregard 
>shield, the blow obviously hit the shield, and there's a chance the 
>shield might be damaged, and in some cases damage might seep through 
>(not normally, but when you just took a hit from that storm giant's axe, 
>it sure will feel more than just a simple tap...) Maybe the 
>shield-bearer should lose a point or two of fatigue, or have reduced MD 
>for a few pulses, or *something*, and if the damage dealt was great 
>enough (compared to the shield's prot rating) and the attacker satisfied 
>some minimum strength requirement (e.g. PS of 21 or greater or 
>something), the shield might actually be rendered useless and/or there 
>might be more damage in addition to or instead of the shield breaking.
>
>I haven't worked this idea through, I'm just typing some rough 
>suggestions as they occur to me. Would greatly appreciate input.

Way too complicated for my tastes.

I like the 2nd edition treatment of shields just fine.

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