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RE: [dq-rules] Anybody put an experience multiplier on this race? Pt 2




Also add, as first post didnt....

Break stun rolls made as though on full fatigue, as long as they have some Fat left.
-10% to resist all diseases normally associated with humans.
-20% to all reaction rolls on encounters versus humans (and reverse applies).



From: "jrr_talking" <jrd123@hotmail.com>
Reply-To: dq-rules@yahoogroups.com
To: dq-rules@yahoogroups.com
Subject: [dq-rules] Anybody put an experience multiplier on this race?
Date: Wed, 03 Dec 2003 12:58:34 -0000

Orcs Of Maras-Dantia (trying to create a campaign in the Orcs:First
Blood world by Stan Nicolls)

Learn horsemanship at 50% cost.
Learn military scientist at 75% cost.
Suffer ?5% in bright daylight
75ft dark-vision
Only learn elemental magics
Only learn general spells and rituals.
DQ stats  +1 PS, +1 MD, +2 FAT, +1 END, -2 MA, -2 WP, -1 AG
Must make concentration check to escape any combat where they have
been struck a blow.
Ambidextrous if D5 is > D 10 roll, can choose handedness if not as
equally likely left or right-handed
Have ?5 magic resistance.
Heal as though they have at least 21 END with regard to Fat and End
recovery not diseases and poisons or anything else.

Trying to keep it at the standard Orc of x0.9, dont know if I have
over-powered it?

On another issue DQ is my game of choice but the race descriptions
and variation in abilitys needs a litle work to bring them to life I
think.

regards

JohnD



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