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Re: [dq-rules] Anybody put an experience multiplier on this race?
John,
I agree. The races need a little something extra, especially for those that have been playing for a while.
I like what you've come up with. I guess the biggest consideration is, what type of orc you want in your world, as each author and game have defined orcs differently. From your statistics, I gather that you are going for a physical, militaristic type of orc.
I like the increased resistance to stun. I never thought of that, but it makes a lot of sense. (Plus, it makes orc battles for PC's a hell of a lot tougher.)
I would suggest using a multiplier for healing recovery rather than having all orcs recover at the same rate. For instance, orcs heal at 1.5 times as fast as other rates. Just a suggestion. Have you had a chance to game test it?
Steve
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