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Re: [dq-rules] Anybody put an experience multiplier on this race?



John,

I agree.  The races need a little something extra, especially for those that have been playing for a while.

I like what you've come up with.  I guess the biggest consideration is, what type of orc you want in your world, as each author and game have defined orcs differently.  From your statistics, I gather that you are going for a physical, militaristic type of orc.  

I like the increased resistance to stun.  I never thought of that, but it makes a lot of sense.  (Plus, it makes orc battles for PC's a hell of a lot tougher.)

I would suggest using a multiplier for healing recovery rather than having all orcs recover at the same rate.  For instance, orcs heal at 1.5 times as fast as other rates.  Just a suggestion.  Have you had a chance to game test it?

Steve

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