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CWT Draft - Comments
The draft looks great. I have a few comments that may need to be
made in multiple posts as my thoughts are not organized enough yet.
1. I like the idea of using the quarterstaff and certain pole
weapons for defensive purposes. That was one of my complaints with
the existing weapons. I attempted to remedy the problem in a
different manner. I assigned each weapon a defensive modifier. This
number is used when a character evades. I believe an evading
character has a 10 + (4 x Rk)% chance. The defensive modifier would
be used instead of the 4. For instance, a quarterstaff had a 5,
while a battle axe had a 3.
I like your system better. I would suggest either increasing the xp
cost of the weapons that can also be used defensively, or creating
separate xp cost chart for the defensive capability.
Also, do you need to be evading, or at least passive action, to gain
the defensive capability of these weapons? Or, is it automatic?
i.e. if you attack that round, do you still get the defensive bonus?
Steve