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Re: [dq-rules] Re: Weapons and XP Multiplier
It looks like I'm going to have to start bringing my DQ Manual into work with me.
I also have a concern about sub-skills that have calculated percentages, like "open lock", etc. We will most likely have to create new equations, or at the very least recalculate them.
Steve
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Before we consider going down this route there are a few things to
consider
1) What about those skill where you gain extra abillities at certain
ranks, eg Healer. There aught to be a higher cost to gain this rank
maybe?
2) What about those skill where you can by extra bits at rank 10 (eg
Troubadour, Ranger terrains and Courtesan)
David
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