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Ready to present this to my players...



Few tweaks, is it still x0.9 Multiplier??
ta
JohnD

ORCS FIRST BLOOD CAMPAIGN FOR DQ.

Orcs Of Maras-Dantia
The Boon Of Orcs
Learn horsemanship at 75% cost.
Learn military scientist at 75% cost.
75ft dark-vision
Ambidextrous if D5 is > D 10 roll, can choose handedness if not as equally likely left or right-handed Heal at 1.5 times normal rate from injury only; not diseases or poisons or anything else. Choose 1 weapon category in which they can use all weapons as though at least rank 0 assuming they have the correct PS / MD for the weapons (bladed, haft, missile or thrown). Break stun rolls made as though on full fatigue as long as they have some Fatigue left.
Generally Tall, 6ft +(2D-D5) inches tall.

The Benign of Orcs
DQ stats  +1 PS, +1 MD, +2 FAT, +1 END, -2 MA, -2 WP, -1 AG
TMR is Normal.
Their seed is no more fertile than any other race, but like all races is secondary to human reproductive capacity.

The Bane of Orcs
Suffer ?5% in bright daylight
Only learn elemental magics
Only learn general spells and rituals
Must make concentration check to flee / escape any combat where they have been struck an effective blow.
Have ?5% magic resistance
-10% to resist all diseases normally associated with humans.
-10% to all reaction rolls on encounters versus humans (and reverse applies).
Gain no benefit to spell use cost in high mana areas.

Experience Multiplier is x0.9.

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