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Ready to present this to my players...
Few tweaks, is it still x0.9 Multiplier??
ta
JohnD
ORCS FIRST BLOOD CAMPAIGN FOR DQ.
Orcs Of Maras-Dantia
The Boon Of Orcs
Learn horsemanship at 75% cost.
Learn military scientist at 75% cost.
75ft dark-vision
Ambidextrous if D5 is > D 10 roll, can choose handedness if not as equally
likely left or right-handed
Heal at 1.5 times normal rate from injury only; not diseases or poisons or
anything else.
Choose 1 weapon category in which they can use all weapons as though at
least rank 0 assuming they have the correct PS / MD for the weapons (bladed,
haft, missile or thrown).
Break stun rolls made as though on full fatigue as long as they have some
Fatigue left.
Generally Tall, 6ft +(2D-D5) inches tall.
The Benign of Orcs
DQ stats +1 PS, +1 MD, +2 FAT, +1 END, -2 MA, -2 WP, -1 AG
TMR is Normal.
Their seed is no more fertile than any other race, but like all races is
secondary to human reproductive capacity.
The Bane of Orcs
Suffer ?5% in bright daylight
Only learn elemental magics
Only learn general spells and rituals
Must make concentration check to flee / escape any combat where they have
been struck an effective blow.
Have ?5% magic resistance
-10% to resist all diseases normally associated with humans.
-10% to all reaction rolls on encounters versus humans (and reverse
applies).
Gain no benefit to spell use cost in high mana areas.
Experience Multiplier is x0.9.
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