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Re: [dq-rules] CWT Draft: Military Use Weapons



These all sound like good reasons to pursue this project.  

Steve







There are a number of elements to consider as outgrowth from this:
  Military units as opponents is certainly one of them.  
  Mass tackles (multiple figures in a single hex acting together) to subdue an
 opponent would be another item.  
  Party use of coordinated attacks (party of characters volley firing their bows
 at opponents, for example).
  Party use of small unit defensive tactics (pole weapons, shield walls, etc.)
  Rules for military fortifications (logs, spears or pointy sticks set in the
 ground, trenches, partial cover, etc.)
  Guidelines for GMing military unit NPC groups intelligently and effectively.

Poor Brendan (and the rest of us) need to get our quills sharpened...

  --Rodger


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