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Re: [dq-rules] CWT Draft: Military Use Weapons



There are a number of elements to consider as outgrowth from this:
  Military units as opponents is certainly one of them.  
  Mass tackles (multiple figures in a single hex acting together) to subdue an opponent would be another item.  
  Party use of coordinated attacks (party of characters volley firing their bows at opponents, for example).
  Party use of small unit defensive tactics (pole weapons, shield walls, etc.)
  Rules for military fortifications (logs, spears or pointy sticks set in the ground, trenches, partial cover, etc.)
  Guidelines for GMing military unit NPC groups intelligently and effectively.

Poor Brendan (and the rest of us) need to get our quills sharpened...

  --Rodger

-----Original Message portion:
From: hollywood314@juno.com
Subject: Re: [dq-rules] CWT Draft: Military Use Weapons

As soon as I read Rodger's post, I had an image of having a mounted party come across a unit of 20 pikemen...fun!  I definitely like the idea.  I also have limited knowledge in this area.  All I know is from gaming and movies, so I'm probably more dangerous than helpful...