[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [dq-rules] Digest Number 209
> 2. Re: On Sights and Vision
> From: Martin Gallo <martimer@mindspring.com>
Martin:
Sorry for the delay in answering. I'm on vacation and it is hard to get a connection.
To set the cat vision I just multiplied by 6 the values for human ranges. I took dusk as 10 hexes
because dwarves see in the open as the human does at dusk (10 hexes) and decreased the ranges from
there on. Also it is a way to limit the tactical display size on poor lighting conditions;
remember that an average TMR is 4-5 hexes.
On the infravision debate, I'd like to make a remark. The IR goggles that are used by the
military, don't have a range in excess to a handful of meters for natural sources of heat as a
human being or an animal. They are used mainly to detect tank engines (that are a lot hotter), and
also a lot of tanks that use IR sightings for their guns, also have IR lightsources that are used
to illuminate the surroundings. To detect mansized targets, the military uses nocturnal light
enhancers.
Best regards... Arturo
> Message: 2
> Date: Sat, 17 Jan 2004 15:15:07 -0600
> From: Martin Gallo <martimer@mindspring.com>
> Subject: Re: On Sights and Vision
>
> Arturo,
>
> This is a VERY GOOD list. Thanks you very much!
>
> My only questions are about what you based your
> cat vision ranges on and the ongoing debate on
> whether infravision should have a longer range
> than regular vision.
>
_________________________________________________________
Do You Yahoo!?
Información de Estados Unidos y América Latina, en Yahoo! Noticias.
Visítanos en http://noticias.espanol.yahoo.com