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[dq-rules] Re: New Skills for DragonQuest
I have to disagree with the Knight skill being a
useful addition. A knight would simply be a person
with horsemanship, many high weapon skills, including
lance, possession of good armor, etc. I don't see
what value a separate knight skill would add. It
seems much more like a roleplaying issue.
I see the hunting skill as something that should be
part of the Ranger skill, since hunting requires
knowledge of animals, terrain, tracking, etc.
We should remember that DQ characters are who they are
role played to be, not a set class, such as in AD&D.
Just because one has some Ranger skill does not mean
that the character is a "Ranger". He may simply be a
seasoned adept adventurer with many fields of
knowledge, including outdoor skills, as well as many
other possibilities.
> I guess i would have two important guidelines.
> First, do they fill a
> voiud in the DragonQuest system? For example, a
> Knight skill would be
> a good addition, but maybe a Hunter does not.
> My second criteria is that they are true to DQ
> mechanics. I have
> downloaded some skills that have Attribute
> requirements, and bonuses
> for for hoigh attribute scores. that may be good
> for someones
> campaign, but I do not recall seeing rules similar
> to that in the 2nd
> edition rule book. So I would say include the
> skill, but strip out all
> of the "House Rules"
>
>
>
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