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[dq-rules] Re: New Skills for DragonQuest
"rodger thorm" <dq-@ntsource.com> wrote:
> A few options for consideration are already on the table:
> * Diplomat, Herbalist, and Hunter from "Poor Brendan's Almanac"
> * Weaponer and Armorer (I'll see about posting these if they aren't
> around somewhere else already)
> * Constable and Detective (were in an issue of DQN a few years back)
> * Acrobat, Esoteric and Scholar skills
> * Knight skill
> * Naval Skills
> * Administrator, Engineer, Miner/Prospector, Scribe, Farmer, Lore
I make a distinction between what I consider to be
Professional/Occupational skills and "Adventure"/Life Skills.
Professional skills like Ranger,Thief, Troubador is a cluster of
abilities modified by rank.
Adventure Skills like most weapons, Horsemanship, R/W Languages and
Stealth are a single ability applied to a particular situation or set
of situations.
Probably the most commonly added Adventure Skill is Swimming followed
by Hunting. I think there is a need to expand skills in this area.
Professional skills should not be added unless they show they are
filling a logical gap in the DQ system. Is there really the need for a
rank 10 farmer?
John