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Re: [dq-rules] DQ vs. newer systems



Actually, I debated for a long time about re-learning DQ 2nd Edition or D&D 3rd Edition when I started gaming again. I personally think that DQ is far better, for *fantasy* RPGs, than any other system. Period. And, brother, I've at least read the rules of all the major systems.

For instance, I find the concept of "alignment" as presented in D&D to be silly. Every character has very unique motivations based on their lives and experiences. Motivations are way, way too complicated to be summed up with a two-word "alignment". Then, there are the magic issues. Take D&D, you learn a spell, but to cast it, you have to "memorize" it after every time you cast it. Why? DQ makes much more sense. If I know how to cast a spell, I should be able to cast it. If I cast it a lot, I get better at it. It's much more realistic, to me.
But, of course, I'm preaching to the choir.

In the end, though, I ended up getting D&D. Why? Because it has a wider audience. I'm teaching my 10-year old daughter to play, do I want to teach her what the most people will know? Or, *my* favorite system? I'd rather that she have a wider range of people to game with as she gets older. Ergo, I chose D&D. Also, except for certain pirate sources, DQ is out of print and not being updated. Nor is there any hint from WotC that it will be reprinted or sold to someone who will reprint it. I know because I'm one of the many DQ nuts that tried at least once to get the rights. So, it saddens me a little, but I bow to the practicality of what's available.

Nice topic to start the new year, though. ^_^
Thanks,
Jim

manx2600 wrote:
Hello,

I still run a DQ version 1 campaign on the rare occasions when the old group gets together. I stick with DQ because I know the rules cold, have added my own variations, and out of affection for old times and the glory of SPI. But I was wondering if any of you have kept up with the development of RPGs over the last 20 years, and still think that DQ, while it was once an infinite improvement over AD&D for flexibility, offers real advantages over systems like GURPS (I also hear that the new WOTC D&D is quite good). Or do you all still play DQ for the same reasons I do?
 jcf


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