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Re: [dq-rules] DQ vs. newer systems




I still run a DQ version 1 campaign on the rare occasions when
the old group gets together. I stick with DQ because I know the
rules cold, have added my own variations, and out of affection for
old times and the glory of SPI. But I was wondering if any of you
have kept up with the development of RPGs over the last 20
years, and still think that DQ, while it was once an infinite
improvement over AD&D for flexibility, offers real advantages over
systems like GURPS (I also hear that the new WOTC D&D is
quite good). Or do you all still play DQ for the same reasons I
do?

I think that DQ is one of the few systems where your character can grow in diverse ways as you can select what ranks you obtain in skills and spells. D&D Third ed is now also allowing something like this, especially with the concept of the sorcerer.



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