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Re: Re: [dq-rules] Getting to Rank 0
Skills at Rank 0 take 8 weeks to acquire, per 48.1: "Any skill may be acquired at Rank 0 at a variable cost of Experience Points and 8 weeks of game time (see 78.1)."
General Knowledge Spells are included in the adept's beginning set at Rank 0. If, through one mishap or another, the adept loses knowledge of a GK spell, it may be re-acquired per 87.4. Learning Special Knowledge spells is also covered in 87.4. Relearning a spell requires 1 week, and new SK spells require (Spell Ordinal Number/2) weeks to study (or two weeks, if the spell has no ordinal number).
Learning a new weapon skill at Rank 0 is not clearly defined in the rules. In my campaign, we've always required just a day of practice in order to gain Rank 0 when an instructor is available. Technically, the rule requires (2 weeks times Rank = 0) no time to acquire Rank 0, but the day of orientation seemed fair, and has become our house rule.
--Rodger
-------Original Message-------
From: John Corey <john@dragonquestadventures.com>
Sent: 04/22/03 04:44 PM
To: dq-rules@yahoogroups.com
Subject: Re: [dq-rules] Getting to Rank 0
>
> So you handle this in your game by....?
On Tuesday, April 22, 2003, at 09:29 AM, Rodger Thorm wrote:
> The fine-point, lawyerly answer I would come up with is that you are
> not *increasing* Rank by getting Rank 0. The previous state to Rank 0
> is 'Unranked,' not Rank -1. So acquiring Rank 0 is a separate
> matter. Fussy, but technically true.
>
> --Rodger
>
> -------Original Message-------
> From: jcorey30 <john@dragonquestadventures.com>
> Sent: 04/22/03 11:00 AM
> To: dq-rules@yahoogroups.com
> Subject: [dq-rules] Getting to Rank 0
>
> >
> > Ok, this may be a dumb question...
> You can only increase in rank skill/spell/weapon you have used in the
> previous adventure...
> SO how do you get to Rank 0?