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Re: [dq-rules] Armor Skill
Armor skill? No, you mean armorer skill, right?...
No, you do mean armor skill. That's ridic...
Hmmm...
I think that 'skill' is probably more than what you want to do. How involved of a mechanic would you have for this? Could it be a simple proficiency, like the Adventure Abilities (115) in "Poor Brendan's Almanac", where you either have it or you don't, rather than something involving ranks?
I imagine that many people would find this an unnecessary encumberance on their campaigns. But, with the "Math Club" collection of characters in my present campaign, I might think of adding something like this in.
I'd be interested in seeing what you come up with for this.
--Rodger
-------Original Message-------
Since there seems to be a few people still lurking out there, I'll throw
this question out there for some input: Should there be an armor skill?
I've been thinking about it and it doesn't make sense that there isn't. It
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