[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [dq-rules] Armor Skill



Armor skill?  No, you mean armorer skill, right?...

No, you do mean armor skill.  That's ridic...

Hmmm...

I think that 'skill' is probably more than what you want to do.  How involved of a mechanic would you have for this?  Could it be a simple proficiency, like the Adventure Abilities (115) in "Poor Brendan's Almanac", where you either have it or you don't, rather than something involving ranks?
 
I imagine that many people would find this an unnecessary encumberance on their campaigns.  But, with the "Math Club" collection of characters in my present campaign, I might think of adding something like this in.

I'd be interested in seeing what you come up with for this.

  --Rodger


-------Original Message------- 
Since there seems to be a few people still lurking out there, I'll throw
this question out there for some input:  Should there be an armor skill? 
I've been thinking about it and it doesn't make sense that there isn't.  It
[edit]