[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: Armor Skill
Hullo, Rodger,
--- In dq-rules@yahoogroups.com, Rodger Thorm
<dqn@e...> wrote:
> Armor skill? No, you mean armorer skill,
right?...
Nope, he meant a skill for wearing
armour, not one for repairing it...
> No, you do mean armor skill. That's
ridic...
>
> Hmmm...
...and it does make you think, doesn't it?
<g>
> I think that 'skill' is probably more than
what you want to do. How involved of a
mechanic would you have for this? Could it
be a simple proficiency, like the Adventure
Abilities (115) in "Poor Brendan's Almanac",
where you either have it or you don't, rather
than something involving ranks?
Actually, one of the things that I did for
this was come up with a solution for this
when dealing with the fighting types of
characters. My two versions of the Knight
and Warrior skills include a modification for
the wearing of armour penalties, since it
seems to be that these two character types
would "adapt" (if that's the right term) to
wearing the armour and all. I suppose one
could make it a minor skill, but I don't
personally think that the Ranger or Merchant
or Assassin who has chosen to wear a form of
armour will get used to the penalty and not
suffer it accordingly. Just my take, of
course. :)
JohnK