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Re: Armor Skill



   Hullo, Rodger,

--- In dq-rules@yahoogroups.com, Rodger Thorm 
<dqn@e...> wrote:

> Armor skill?  No, you mean armorer skill, 
right?...

    Nope, he meant a skill for wearing 
armour, not one for repairing it...

> No, you do mean armor skill.  That's 
ridic...
> 
> Hmmm...

   ...and it does make you think, doesn't it? 
<g>

> I think that 'skill' is probably more than 
what you want to do.  How involved of a 
mechanic would you have for this?  Could it 
be a simple proficiency, like the Adventure 
Abilities (115) in "Poor Brendan's Almanac", 
where you either have it or you don't, rather 
than something involving ranks?

   Actually, one of the things that I did for 
this was come up with a solution for this 
when dealing with the fighting types of 
characters.  My two versions of the Knight 
and Warrior skills include a modification for 
the wearing of armour penalties, since it 
seems to be that these two character types 
would "adapt" (if that's the right term) to 
wearing the armour and all.  I suppose one 
could make it a minor skill, but I don't 
personally think that the Ranger or Merchant 
or Assassin who has chosen to wear a form of 
armour will get used to the penalty and not 
suffer it accordingly.  Just my take, of 
course. :)

     JohnK