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Re: [dq-rules] Armor Skill



--I am not saying that I disagree with your idea, however I believe
 the effect of fighting in armor is covered by the agility modifier 
of the heavier armors. Leather armor has  -1 modifier to agility, Chain 
has -2, Plate has -3, etc... This affects your fighting in the most 
realistic way, by lowering your initiative. In addition, if you play 
the encumburance rules, the heavier armors which weigh more take even more
off your agility unless you have the extra strength to deal with it.
This also makes sense because if you are strong enough, you can beat the 
effects of heavy armor.
Just my two cents, everybody let me know what you think.
Preston 
--------- Original Message ---------
DATE: Thu, 17 Jul 2003 20:50:46
From: hollywood314@juno.com
To: dq-rules@yahoogroups.com
Cc:


Since there seems to be a few people still lurking out there, I'll throw this question out there for some input:  Should there be an armor skill?  I've been thinking about it and it doesn't make sense that there isn't.  It would seem to me that the different types of armor are as individual as the different types of weapons.  I wouldn't expect someone who is used to fighting in leather armor to be able to put on chainmail or plate and still fight the same, just as I wouldn't expect someone who is used to fighting with an axe to be able to pick up a sword or spear and use it just as effectively.  In addition, I wouldn't expect an individual that has never worn armor to be able to put it on and fight effectively.  For instance, if I were to put armor on(assuming I could figure it out), I would have no idea how to move in it, let alone fight effectively.  I think each type of armor should be a skill with ranks.  What does anyone else think?

Stephen/Halphin

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