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Re: [dq-rules] Armor Skill
--I am not saying that I disagree with your idea, however I believe
the effect of fighting in armor is covered by the agility modifier
of the heavier armors. Leather armor has -1 modifier to agility, Chain
has -2, Plate has -3, etc... This affects your fighting in the most
realistic way, by lowering your initiative. In addition, if you play
the encumburance rules, the heavier armors which weigh more take even more
off your agility unless you have the extra strength to deal with it.
This also makes sense because if you are strong enough, you can beat the
effects of heavy armor.
Just my two cents, everybody let me know what you think.
Preston
--------- Original Message ---------
DATE: Thu, 17 Jul 2003 20:50:46 |
From: hollywood314@juno.com |
To: dq-rules@yahoogroups.com |
Cc: |
Since there seems to be a few people still lurking out there, I'll throw this question out there for some input: Should there be an armor skill? I've been thinking about it and it doesn't make sense that there isn't. It would seem to me that the different types of armor are as individual as the different types of weapons. I wouldn't expect someone who is used to fighting in leather armor to be able to put on chainmail or plate and still fight the same, just as I wouldn't expect someone who is used to fighting with an axe to be able to pick up a sword or spear and use it just as effectively. In addition, I wouldn't expect an individual that has never worn armor to be able to put it on and fight effectively. For instance, if I were to put armor on(assuming I could figure it out), I would have no idea how to move in it, let alone fight effectively. I think each type of
armor should be a skill with ranks. What does anyone else think?
Stephen/Halphin
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