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61
From: Richard <demon_star2002@y...>
Date: Fri Jun 13, 2003 3:41pm
Subject: Re: David's Draft Rules
 
 
--- In DragonQuestCathedral@yahoogroups.com, "dbarrass_2000"
<david.barrass@e...> wrote:
> > Do you mean the GM should have the priests god punish the priest
or
> > do you mean suggest that the GM punish the player (I assume
through
> > exp)?
>
> Why not both?

Here's why not-

1) If I read the phrase "heavily punished", I would rather pass on
being a Priest in favor of being a Mage. You set up a bit of an
adversarial postion between GM and player here, one where the player
is constantly having to worry about fucking up and incuring the wrath
of the GM/god.

2) It would throw off the balance (yet to be determined), between the
powers available to the Priest and the relative ease with which they
gain those powers.

3) Kind of a hollow threat depending on how difficult it would be to
stay within the doctrines of the church. Remember that the player
would be accepting the role with full knowledge of what was expected
of him. If he had a problem with that, then why play that Priest?

Try:-
>
> [101.2] Priests must at all times be acting in accordance with the
> principles of the Religion
> Priests who fail to live up to he high standards of a religion or
> break its rules will be heavily punished. The punishments (in
order
> of severity) will include, but is not limited to:-
> Reduced EXP awards by the GM
> Loss of status within the religious organisation
> Prevented from advancing in ranks
> Loss of ranks in religious abilities
> Loss of all ranks of religious abilities
> Loss of all ranks of religious abilities and initiate status
> Curses from the Religious organisation and/or the deity
> Some of these can be restored by the performance of an act of
penance
> or heroic act that is commensurate with the original offence
>
> > scratching her head. Actually, I'm not really sure what "WP skill
> > ranks" means, myself.
>
> err - yes what DID I mean?
> Ok try
> They are intelligent as they were when alive and may retain a
number
> of spells up to their current MA. They may only have a total
number
> of ranks in all of their skills equivalent to their current WP.
They
> may not improve skill or spell ranks.

Works for me. :)

> I've been debating with myself the need for a Pagan priest skill
and
> tying it into the magical abilities, and I'm currently on the side
of
> having one

Likewise. My thinking is that the Priest skill should cover
the "clerical" (as in clerk) aspect of priesthood. Any priesthood,
whether it be Pagan or Divine. That reminds me of a fave Simpsons
quote Rev. Lovejoy: "...be he Christian, Jew, or miscellaneous." To
which Apu responds (to the "misc." bit): "There are over 80 Million
of us, you know." It is to laugh. If you haven't already done it, go
read the Priest skill I posted in this group (it's one of the first
ones) and take a close look at the "gathering followers" stuff. It's
crude, but it addresses an important part of religion.


> I feel it should be separate. It is powered by the beleif and
> reverence of believers as a spirit, not like an undead. It is
> therefore far more influenced by what people believe of it than an
> undead.

Understood. If you haven't included this in your write up, I'd
recommend it. If it's a point that got past me, it can get past
others as well.

> > etc. "Land of Faerie", for instance, has a nice ring to it.
>
> Yes I've noticed that I started out I called them Worlds -
Physical,
> Spirit World etc. When I've come back to it I've started to use
> plains. I think I'll move away from planes

You might want to mix it up. "Spirit World" works well, "Faerie
World" on the other hand... (maybe that just sounds off to Americans.
lol)

Okay, looks like were getting some work done here! Woo!


Later,
R.
 
62
From: Richard <demon_star2002@y...>
Date: Fri Jun 13, 2003 4:50pm
Subject: Notice to list members
 
 
Make note of the changes in the group description at the top of the
page. I hadn't taken into consideration that Barras might not want
his work bandied about, so you'll need to ask permission to swipe his
stuff from him.

Just seemed like a good idea.


Later,
R.
 
63
From: Richard <demon_star2002@y...>
Date: Fri Jun 13, 2003 5:08pm
Subject: Re: The Light and Darkness War II
 
 
Hey, I'm a Penitente- self-flagellation is a big part of my life. ;P


Later,
R.

--- In DragonQuestCathedral@yahoogroups.com, John Rauchert
<john.rauchert@s...> wrote:
> Hey Richard,
>
>
>
> We are trying to run a family friendly "satanic" roleplaying game
forum
> here.
>
>
>
> If this public self abuse continues we may have to take stiffer
action.
>
>
>
> :-)
>
>
>
> JohnR.
>
>
>
> -----Original Message-----
> From: Richard [mailto:demon_star2002@y...]
> Sent: Friday, June 13, 2003 3:06 PM
> To: DragonQuestCathedral@yahoogroups.com
> Subject: [DragonQuestCathedral] Re: The Light and Darkness War II
>
>
>
> --- In DragonQuestCathedral@yahoogroups.com, "Richard"
> <demon_star2002@y...> wrote:
>
> > I might suggest that the "Greater Powers" mentioned in the
> Astrologer
> > skill are, in fact, pagan or "magical" gods. Waddaya think o'
that?
> > Hm? Eh?
>
> This is utter shit and you are clearly an idiot. If you'd have
> actually read the book, you would know that they are speaking of
> celestial bodies and nothing more, you retard.
> >
> > Okay, that's it from me for now- my ass hurts.
>
> My ass would hurt, too, if that's where *my* brains were.
>
>
> Later,
> R.
>
>
 
64
From: dbarrass_2000 <david.barrass@e...>
Date: Tue Jun 17, 2003 1:36am
Subject: Re: The Light and Darkness War II
 
 
--- In DragonQuestCathedral@yahoogroups.com, "Richard"
<demon_star2002@y...> wrote:
> --- In DragonQuestCathedral@yahoogroups.com, "Richard"
> <demon_star2002@y...> wrote:
>
> > I might suggest that the "Greater Powers" mentioned in the
> Astrologer
> > skill are, in fact, pagan or "magical" gods. Waddaya think o'
that?
> > Hm? Eh?
>
> This is utter shit and you are clearly an idiot. If you'd have
> actually read the book, you would know that they are speaking of
> celestial bodies and nothing more, you retard.
> >
> > Okay, that's it from me for now- my ass hurts.
>
> My ass would hurt, too, if that's where *my* brains were.

Don't be so hard on yourself, certainly the Romans identified their
gods with celestial bodies; Mars, Venus, Mercury etc. I thought the
rest of it made a lot of sense too.

David
 
65
From: dbarrass_2000 <david.barrass@e...>
Date: Tue Jun 17, 2003 4:12am
Subject: Re: David's Draft Rules
 
 
--- In DragonQuestCathedral@yahoogroups.com, "Richard"
<demon_star2002@y...> wrote:
> --- In DragonQuestCathedral@yahoogroups.com, "dbarrass_2000"
> <david.barrass@e...> wrote:
> > > Do you mean the GM should have the priests god punish the
priest
> or
> > > do you mean suggest that the GM punish the player (I assume
> through
> > > exp)?
> >
> > Why not both?
>
> Here's why not-
>
> 1) If I read the phrase "heavily punished", I would rather pass on
> being a Priest in favor of being a Mage. You set up a bit of an
> adversarial postion between GM and player here, one where the
player
> is constantly having to worry about fucking up and incuring the
wrath
> of the GM/god.
>
> 2) It would throw off the balance (yet to be determined), between
the
> powers available to the Priest and the relative ease with which
they
> gain those powers.

I envision several advantages to being a priest
1) gaining spells with a lower MA
2) one cheap skill appropriate to the worship of the God
3) Ease of training in abillities, any temple can train priests to
some degree with little payment
4) Social acceptabillity. Many socities will regard mages with
suspicion but will accept certain priests

> 3) Kind of a hollow threat depending on how difficult it would be
to
> stay within the doctrines of the church. Remember that the player
> would be accepting the role with full knowledge of what was
expected
> of him. If he had a problem with that, then why play that Priest?

I agree, ifI were GMing I take the line that if someone refuses to
Role-play then the ultimate loser is the player. But I feel the
sanctions should be there so the player knows what could happen

> Try:-
> >
> > [101.2] Priests must at all times be acting in accordance with
the
> > principles of the Religion
> > Priests who fail to live up to he high standards of a religion or
> > break its rules will be heavily punished. The punishments (in
> order
> > of severity) will include, but is not limited to:-
> > Reduced EXP awards by the GM
> > Loss of status within the religious organisation
> > Prevented from advancing in ranks
> > Loss of ranks in religious abilities
> > Loss of all ranks of religious abilities
> > Loss of all ranks of religious abilities and initiate status
> > Curses from the Religious organisation and/or the deity
> > Some of these can be restored by the performance of an act of
> penance
> > or heroic act that is commensurate with the original offence
> >
snip
>
> > I've been debating with myself the need for a Pagan priest skill
> and
> > tying it into the magical abilities, and I'm currently on the
side
> of
> > having one
>
> Likewise. My thinking is that the Priest skill should cover
> the "clerical" (as in clerk) aspect of priesthood. Any priesthood,
> whether it be Pagan or Divine. That reminds me of a fave Simpsons
> quote Rev. Lovejoy: "...be he Christian, Jew, or miscellaneous." To
> which Apu responds (to the "misc." bit): "There are over 80 Million
> of us, you know." It is to laugh. If you haven't already done it,
go
> read the Priest skill I posted in this group (it's one of the first
> ones) and take a close look at the "gathering followers" stuff.
It's
> crude, but it addresses an important part of religion.

A priest should also be able to preach to influence a crowd

Sounds like a new thread

> Okay, looks like were getting some work done here! Woo!
>
Yes we are.

David
 
66
From: Richard <demon_star2002@y...>
Date: Wed Jun 18, 2003 9:37am
Subject: Re: The Light and Darkness War II
 
 
--- In DragonQuestCathedral@yahoogroups.com, "dbarrass_2000"
> Don't be so hard on yourself, certainly the Romans identified their
> gods with celestial bodies; Mars, Venus, Mercury etc. I thought
the
> rest of it made a lot of sense too.
>
> David


Sorry, that's just my peculiar sense of humor at work there. Just had
to kick myself for, once again, putting the cart before the horse...
something like that.

Okay, how do you see the Great Powers fitting into the Big Picture
where mythoi are concerned?


Later,
R.
 
67
From: Richard <demon_star2002@y...>
Date: Wed Jun 18, 2003 9:56am
Subject: Re: David's Draft Rules
 
 
--- In DragonQuestCathedral@yahoogroups.com, "dbarrass_2000"
<david.barrass@e...> wrote:
> I envision several advantages to being a priest
> 1) gaining spells with a lower MA

I agree. I don't think MA should even be an issue here.

> 2) one cheap skill appropriate to the worship of the God

Did that. See below.

> 3) Ease of training in abillities, any temple can train priests to
> some degree with little payment

Low exp cost?

> 4) Social acceptabillity. Many socities will regard mages with
> suspicion but will accept certain priests

Does this address the old POL vs. Magic issue?

> > of us, you know." It is to laugh. If you haven't already done it,
> go
> > read the Priest skill I posted in this group (it's one of the
first
> > ones) and take a close look at the "gathering followers" stuff.
> It's
> > crude, but it addresses an important part of religion.
>
> A priest should also be able to preach to influence a crowd

Been there, done that-

[ .5] A PRIEST CAN INFLUENCE THE THOUGHTS OF HIS FOLLOWERS.
A priest can perform a sermon to influence those that follow
his religion. If more than FIVE people attend his sermon, only (50+
[5%/Rank]%) people will stay to listen. For those that stay 10%
(+5%/Rank) can be converted. The chance for a priest to convert a
follower is (WP+[2%/Rank]%)

I don't know if you've actually looked at it yet (and if you haven't,
shame on you), but my Priest skill, if nothing else, covers all the
functions of a priest in as generic way as possible. Everything that
follows the header (the mechanics and such) are admittedly shaky, but
I think the headers, themselves, hold up pretty well.


Later,
R.
 
68
From: dbarrass_2000 <david.barrass@e...>
Date: Thu Jun 19, 2003 2:20am
Subject: Re: Priest skill
 
 
OK I'm taking this from the point of view of a Priest of a Pagan (for
want of a better word, but anyway as opposed to PoL) religion

--- In DragonQuestCathedral@yahoogroups.com, "Richard"
<demon_star2002@y...> wrote:
> I wrote this sometime back in the late 80's if memory serves and
has
> remained untouched all these years. I present it to you now as is,
> warts and all. It's not perfect, by any means, but I do think there
> are some useable nuggets in there somewhere.
>
> PRIEST
> [ .1] A PRIEST CAN REQUEST INFORMATION, PHYSICAL ASSISTANCE, OR
> PROTECTION THROUGH INTENSIVE PRAYER. SOMETIMES THE ASSISTANCE MAY
> COME IN THE FORM OF A SPELL, COUNTERSPELL, TALENT, RITUAL OR SKILL
> PARTICULAR TO THAT DEITY. THE NUMBER OF TIMES MAY BE DONE IS
LIMITED
> TO THE PRIESTS RANK.
> A priest must spend ONE HOUR (-5 minutes/RANK) in intensive
> prayer to gain his deity's assistance. The RANK of the spell,
talent,
> ritual, or skill is equal to the rank of the priest. The spell
> effects of double and triple effect, backfire and broken
> concentration (SEE 29.5, 30, 28.2. (SEE ALSO 29), MANA and COLD
IRON
> do not effect this ability.

Payer and spells I think I've covered Interesting philosophical point
here, that I think Pagan uses the priests own magic abillity and
there for MA and cold iron do affect the performance (not for PoL)

> [ .2] A PRIEST IS REQUIRED TO PAY TRIBUTE TO HIS DEITY A NUMBER OF
> TIMES A MONTH AS DICTATED BY THAT PARTICULAR RELIGION.
> Failure to perform this function will result in a -15%
penalty
> to all rols of this skill. The priest must then atone (SEE ) for
his
> indiscretion.

That's a good idea works for PoL too.

> [ .3] A PRIEST IS REQUIRED TO DEVOTE A CERTAIN AMOUNT OF TIME TO
> STUDYING THE DOCTRINES OF HIS RELIGION.
> A priest cannot atain the next rank until he has devoted the
> appropriate amount of time required.

Another good idea (PoL also)

> [ .4] A PRIESTS BASE CHANCE OF SUCCESS FOR ALL ROLLS INCREASES AS
HE
> GAINS FOLLOWERS.
> The priest recieves +1%/4 followers he converts to all rolls.

Interesting idea, one I have problems with, but I'm not sure my
objections are justified. I've been thinking about this for some
time and I'm still not sure. Who's followers are they, the priest's
of the God's? How does this fit in with DQ mechanics? But yes the
diety will want to reward a successful priest. How about 20 (or
something like that, Exps reward from the Deity for each sentient
initiated as a reward (that brings up problems of what happend if the
sentient decides he was wrong and leaves

> [ .5] A PRIEST CAN INFLUENCE THE THOUGHTS OF HIS FOLLOWERS.
> A priest can perform a sermon to influence those that follow
> his religion. If more than FIVE people attend his sermon, only (50+
> [5%/Rank]%) people will stay to listen. For those that stay 10%
> (+5%/Rank) can be converted. The chance for a priest to convert a
> follower is (WP+[2%/Rank]%)

I was going to use the rules in Troubadour Bardic Voice to charm, it
has already been worked out

> [ .6] A PRIESTS BASE CHANCE OF SUCCESS DECREASES WHEN HE PERFORMS
> ACTIONS CONTRARY TO THE DOCTRINES OF HIS RELIGION.
> A priest recieves a -15% penalty to all his rolls for this
> skill. The priest must then atone for his indiscretion.

We've been into this in other posts

> [ .7] AT RANK 5 A PRIEST MAY "LAY ON HANDS" AND HEAL FOLLOWERS OF
HIS
> OWN RELIGION.
> The priest performs this "laying on of hands" as a Rank 3
> Healer. All rules for this apply. See [59.1]

No - sorry. This is not appropriate for, say, a priest of an evil or
death god. I would suggest paying 3/4 exp cost for an appropriate
skill (if there is one) instead. This will be healling for some gods

> [ .9] A PRIEST MAY BE REQUIRED TO PERFORM A SACRIFICE FOR HIS DEITY.
> Failure to do so gives the priest a -15% penalty as [ .6]
> above, as well as the required atonement.

OK, but its a bit sketchy

> [ .10] A PRIEST MUST SPEND (500x[Rank+number of followers]) PER
YEAR
> FOR UPKEEP OF THE TEMPLE, AND THE TRAPPINGS AND ACCOUTRAMENTS
> APPROPRIATE TO THE RELIGION. IF NO TEMPLE EXISTS, THE COST IS(100x
> [Rank+number of followers] PER YEAR.

OK that works, but for some points
1) I think its too expensive
2) Its cheaper not to have a temple, so why would you want a temple?
What are the advantages of a temple?
3) You should be able to generate money from your followers.

Perhaps the last point contains the solution to the others, If you
have a temple you get more donations from your followers and you
attract more followers

> EXPERIENCE POINT COST CHART
> 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10
> 75 |400|1600|3500|5800|8400|11400|14700|18500|22500|26750

It seems expensive for what you get, especially if you have to pay
Exps for magical abillities, as you would in my version.

How about tieing increase in ranks to gaining abillities, Rank 0
tallents only, Rank 1 General Knowledge Abillities, Rank 3 Can start
to learn the Special Knowledge.

This is my take on the skill as adapted to fit my system. I hope I
haven't destroyed you vision

David
 
69
From: dbarrass_2000 <david.barrass@e...>
Date: Thu Jun 19, 2003 2:29am
Subject: Re: David's Draft Rules
 
 
--- In DragonQuestCathedral@yahoogroups.com, "Richard"
<demon_star2002@y...> wrote:
> --- In DragonQuestCathedral@yahoogroups.com, "dbarrass_2000"
> <david.barrass@e...> wrote:
> > I envision several advantages to being a priest
> > 1) gaining spells with a lower MA
>
> I agree. I don't think MA should even be an issue here.

Ah, I do. As I've said the Priest uses his magic in the name of the
god. He therefore requires an MA to access the magic, But the God
makes it easier

> Does this address the old POL vs. Magic issue?

No, I was thinking of social acceptabillity between Pagan religion
and Magic. A big plus of a religion is that it allows access to
magic but with an acceptable moral face and code. Therefore in many
societies mages will be seen as dangerous wild cards, but a priest
with the same abillities will be seen as a pillar of society, he is
more accountable. This is, of course culturally dependant, and will
not be true of all a GM's nations and races.

> > > of us, you know." It is to laugh. If you haven't already done
it,
> > go
> > > read the Priest skill I posted in this group (it's one of the
> first
> > > ones) and take a close look at the "gathering followers" stuff.
> > It's
> > > crude, but it addresses an important part of religion.
> >
> > A priest should also be able to preach to influence a crowd
>
> Been there, done that-
>
> [ .5] A PRIEST CAN INFLUENCE THE THOUGHTS OF HIS FOLLOWERS.
> A priest can perform a sermon to influence those that follow
> his religion. If more than FIVE people attend his sermon, only (50+
> [5%/Rank]%) people will stay to listen. For those that stay 10%
> (+5%/Rank) can be converted. The chance for a priest to convert a
> follower is (WP+[2%/Rank]%)
>
> I don't know if you've actually looked at it yet (and if you
haven't,
> shame on you), but my Priest skill, if nothing else, covers all the
> functions of a priest in as generic way as possible. Everything
that
> follows the header (the mechanics and such) are admittedly shaky,
but
> I think the headers, themselves, hold up pretty well.

I have read it, on many occasions, and posted my thoughts in another
thread

David
 
70
From: Richard <demon_star2002@y...>
Date: Thu Jun 19, 2003 10:30am
Subject: Re: David's Draft Rules
 
 
--- In DragonQuestCathedral@yahoogroups.com, "dbarrass_2000"
<david.barrass@e...> wrote:
> > I agree. I don't think MA should even be an issue here.
>
> Ah, I do. As I've said the Priest uses his magic in the name of the
> god. He therefore requires an MA to access the magic, But the God
> makes it easier

LOL That's because, for some strange reason, we can't both seem to
get in line with either Pagan or POL. My skill, for instance, was
written with the POL in mind, before I even realized there was one.
We should decide at some point to devote first to one, then the
other. I leave the choice up to you.


> > Does this address the old POL vs. Magic issue?
>
> No, I was thinking of social acceptabillity between Pagan religion
> and Magic. A big plus of a religion is that it allows access to
> magic but with an acceptable moral face and code. Therefore in
many
> societies mages will be seen as dangerous wild cards, but a priest
> with the same abillities will be seen as a pillar of society, he is
> more accountable. This is, of course culturally dependant, and
will
> not be true of all a GM's nations and races.

And there should be something in your rules that reiterates that idea.


Later,
R.
 
71
From: Richard <demon_star2002@y...>
Date: Thu Jun 19, 2003 11:27am
Subject: Re: Priest skill
 
 
--- In DragonQuestCathedral@yahoogroups.com, "dbarrass_2000"
<david.barrass@e...> wrote:
> OK I'm taking this from the point of view of a Priest of a Pagan
(for
> want of a better word, but anyway as opposed to PoL) religion

Gotcha. I'll try to devote my energies to the Pagan side until you
feel we've reached a stopping point. Keep in mind, too, that this is
primarily a POL kinda priest I've done here. But I did try to make it
as generic (for want of a better word) as possible.


>
> > [ .4] A PRIESTS BASE CHANCE OF SUCCESS FOR ALL ROLLS INCREASES AS
> HE
> > GAINS FOLLOWERS.
> > The priest recieves +1%/4 followers he converts to all
rolls.
>
> Interesting idea, one I have problems with, but I'm not sure my
> objections are justified. I've been thinking about this for some
> time and I'm still not sure. Who's followers are they, the
priest's
> of the God's? How does this fit in with DQ mechanics? But yes the
> diety will want to reward a successful priest. How about 20 (or
> something like that, Exps reward from the Deity for each sentient
> initiated as a reward (that brings up problems of what happend if
the
> sentient decides he was wrong and leaves

The [+1%/4 followers] was just a guess. Is 4 followers too small a
number? At higher rank (taking their ablities into consideration)
that can add up to a really high bonus, I think. The followers are
always those of the deity, never the priest. The more people in the
community that worship that deity, the better off that community
(especially the priests) is, courtesy of said deity. I think this is
a very important aspect of any set of religion rules and should be
strongly considered. Where it fits in with DQ mechanics depends on
where and how this idea gets used. Just keep in mind that experience
is experience is experience. A deity doesn't make someone more
experienced, the actions of the priest/player do. Getting exp bonuses
like that is, I think, unfair to the other players.

> > [ .5] A PRIEST CAN INFLUENCE THE THOUGHTS OF HIS FOLLOWERS.
> > A priest can perform a sermon to influence those that
follow
> > his religion. If more than FIVE people attend his sermon, only
(50+
> > [5%/Rank]%) people will stay to listen. For those that stay 10%
> > (+5%/Rank) can be converted. The chance for a priest to convert a
> > follower is (WP+[2%/Rank]%)
>
> I was going to use the rules in Troubadour Bardic Voice to charm,
it
> has already been worked out

This is meant to represent the people who want to become part of the
priests religion. The arrow moves from the crowd toward the priest,
not the other way around. In other words no one can make you accept
the Mark of the Beast, if you get me. This is a part that needs some
work. There are a lot of factors involved that aren't in there, like
how people of other religions are affected, etc.


> > [ .7] AT RANK 5 A PRIEST MAY "LAY ON HANDS" AND HEAL FOLLOWERS OF
> HIS
> > OWN RELIGION.
> > The priest performs this "laying on of hands" as a Rank 3
> > Healer. All rules for this apply. See [59.1]
>
> No - sorry. This is not appropriate for, say, a priest of an evil
or
> death god. I would suggest paying 3/4 exp cost for an appropriate
> skill (if there is one) instead. This will be healling for some
gods

Yeah, I was never really sure about this one. Yours isn't the only
argument against it. Your suggestion works for me. :)

> > [ .9] A PRIEST MAY BE REQUIRED TO PERFORM A SACRIFICE FOR HIS
DEITY.
> > Failure to do so gives the priest a -15% penalty as [ .6]
> > above, as well as the required atonement.
>
> OK, but its a bit sketchy

Absolutely! lol Actually this was something that would've been
covered more in each respective Mythos write up. Not every religion
requires sacrifice, of course, so I left it intentionally vague (too
vague, apparently)

> > [ .10] A PRIEST MUST SPEND (500x[Rank+number of followers]) PER
> YEAR
> > FOR UPKEEP OF THE TEMPLE, AND THE TRAPPINGS AND ACCOUTRAMENTS
> > APPROPRIATE TO THE RELIGION. IF NO TEMPLE EXISTS, THE COST IS(100x
> > [Rank+number of followers] PER YEAR.
>
> OK that works, but for some points
> 1) I think its too expensive

Probably. Numbers have never been my strong point.

> 2) Its cheaper not to have a temple, so why would you want a
temple?
> What are the advantages of a temple?

The same reason anyone wants a temple! I don't know why ya need one,
I just know that they exist and do so in great quantities all over
the world. Reason enough for me. Oh, I just thought of a reason- that
whole "consecrated ground" business. There's your advantage right
there.

> 3) You should be able to generate money from your followers.

Agreed. A point I thoughtlessly glossed over. Waddaya call it,
tithing?

> Perhaps the last point contains the solution to the others, If you
> have a temple you get more donations from your followers and you
> attract more followers

Works for me!

> > EXPERIENCE POINT COST CHART
> > 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10
> > 75 |400|1600|3500|5800|8400|11400|14700|18500|22500|26750
>
> It seems expensive for what you get, especially if you have to pay
> Exps for magical abillities, as you would in my version.
>
> How about tieing increase in ranks to gaining abillities, Rank 0
> tallents only, Rank 1 General Knowledge Abillities, Rank 3 Can
start
> to learn the Special Knowledge.

Whatever works for ya. I don't believe I had a clue what I was doing
when I wrote that part.

> This is my take on the skill as adapted to fit my system. I hope I
> haven't destroyed you vision

Oh, hell no! Like I said, I feel like there was very little worth
using, anyway. At least as far as the mechanics go. Do with this as
you will. I'm curious what you'll come up with.


Later,
R.
 
72
From: dbarrass_2000 <david.barrass@e...>
Date: Fri Jun 20, 2003 1:41am
Subject: Re: Priest skill
 
 
--- In DragonQuestCathedral@yahoogroups.com, "Richard"
<demon_star2002@y...> wrote:
> --- In DragonQuestCathedral@yahoogroups.com, "dbarrass_2000"
> <david.barrass@e...> wrote:
> > OK I'm taking this from the point of view of a Priest of a Pagan
> (for
> > want of a better word, but anyway as opposed to PoL) religion
>
> Gotcha. I'll try to devote my energies to the Pagan side until you
> feel we've reached a stopping point. Keep in mind, too, that this
is
> primarily a POL kinda priest I've done here. But I did try to make
it
> as generic (for want of a better word) as possible.
>
>
> >
> > > [ .4] A PRIESTS BASE CHANCE OF SUCCESS FOR ALL ROLLS INCREASES
AS
> > HE
> > > GAINS FOLLOWERS.
> > > The priest recieves +1%/4 followers he converts to all
> rolls.
> >
> > Interesting idea, one I have problems with, but I'm not sure my
> > objections are justified. I've been thinking about this for some
> > time and I'm still not sure. Who's followers are they, the
> priest's
> > of the God's? How does this fit in with DQ mechanics? But yes
the
> > diety will want to reward a successful priest. How about 20 (or
> > something like that, Exps reward from the Deity for each sentient
> > initiated as a reward (that brings up problems of what happend if
> the
> > sentient decides he was wrong and leaves
>
> The [+1%/4 followers] was just a guess. Is 4 followers too small a
> number? At higher rank (taking their ablities into consideration)
> that can add up to a really high bonus, I think. The followers are
> always those of the deity, never the priest. The more people in the
> community that worship that deity, the better off that community
> (especially the priests) is, courtesy of said deity. I think this
is
> a very important aspect of any set of religion rules and should be
> strongly considered. Where it fits in with DQ mechanics depends on
> where and how this idea gets used. Just keep in mind that
experience
> is experience is experience. A deity doesn't make someone more
> experienced, the actions of the priest/player do. Getting exp
bonuses
> like that is, I think, unfair to the other players.

OK I see your obections to the Exps bonus.

How do you define followers?
1) is it anyone friendly who just happens to be around at the time
2) General beleivers
3) Initiates
4) People initiated by the priest
5) initiates who've made a personal commitment to the priest

Is this personal power or is it a reward from the god to an effective
servant?

All of these questions will influence the mechanics


> > > [ .5] A PRIEST CAN INFLUENCE THE THOUGHTS OF HIS FOLLOWERS.
> > > A priest can perform a sermon to influence those that
> follow
> > > his religion. If more than FIVE people attend his sermon, only
> (50+
> > > [5%/Rank]%) people will stay to listen. For those that stay 10%
> > > (+5%/Rank) can be converted. The chance for a priest to convert
a
> > > follower is (WP+[2%/Rank]%)
> >
> > I was going to use the rules in Troubadour Bardic Voice to charm,
> it
> > has already been worked out
>
> This is meant to represent the people who want to become part of
the
> priests religion. The arrow moves from the crowd toward the priest,
> not the other way around. In other words no one can make you accept
> the Mark of the Beast, if you get me. This is a part that needs
some
> work. There are a lot of factors involved that aren't in there,
like
> how people of other religions are affected, etc.

My feeling was that the preaching was not to the converted, but to
attract new followers. In which case the priest needs something to
grab the attention of the people who'll drift away

Perhas there are two abillites here
1) Sermons - to bind belevers even more tightly to the religion
2) Preaching - to attract more followers

In my rules initiates gain increased resistance to charms of other
religions

> > > [ .7] AT RANK 5 A PRIEST MAY "LAY ON HANDS" AND HEAL FOLLOWERS
OF
> > HIS
> > > OWN RELIGION.
> > > The priest performs this "laying on of hands" as a Rank 3
> > > Healer. All rules for this apply. See [59.1]
> >
> > No - sorry. This is not appropriate for, say, a priest of an
evil
> or
> > death god. I would suggest paying 3/4 exp cost for an
appropriate
> > skill (if there is one) instead. This will be healling for some
> gods
>
> Yeah, I was never really sure about this one. Yours isn't the only
> argument against it. Your suggestion works for me. :)
>
> > > [ .9] A PRIEST MAY BE REQUIRED TO PERFORM A SACRIFICE FOR HIS
> DEITY.
> > > Failure to do so gives the priest a -15% penalty as [ .6]
> > > above, as well as the required atonement.
> >
> > OK, but its a bit sketchy
>
> Absolutely! lol Actually this was something that would've been
> covered more in each respective Mythos write up. Not every religion
> requires sacrifice, of course, so I left it intentionally vague
(too
> vague, apparently)

OK

> > > [ .10] A PRIEST MUST SPEND (500x[Rank+number of followers]) PER
> > YEAR
> > > FOR UPKEEP OF THE TEMPLE, AND THE TRAPPINGS AND ACCOUTRAMENTS
> > > APPROPRIATE TO THE RELIGION. IF NO TEMPLE EXISTS, THE COST IS
(100x
> > > [Rank+number of followers] PER YEAR.
> >
> > OK that works, but for some points
> > 1) I think its too expensive
>
> Probably. Numbers have never been my strong point.
>
> > 2) Its cheaper not to have a temple, so why would you want a
> temple?
> > What are the advantages of a temple?
>
> The same reason anyone wants a temple! I don't know why ya need
one,
> I just know that they exist and do so in great quantities all over
> the world. Reason enough for me. Oh, I just thought of a reason-
that
> whole "consecrated ground" business. There's your advantage right
> there.

Yes that's true

> > 3) You should be able to generate money from your followers.
>
> Agreed. A point I thoughtlessly glossed over. Waddaya call it,
> tithing?
>
> > Perhaps the last point contains the solution to the others, If
you
> > have a temple you get more donations from your followers and you
> > attract more followers
>
> Works for me!
>
> > > EXPERIENCE POINT COST CHART
> > > 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10
> > > 75 |400|1600|3500|5800|8400|11400|14700|18500|22500|26750
> >
> > It seems expensive for what you get, especially if you have to
pay
> > Exps for magical abillities, as you would in my version.
> >
> > How about tieing increase in ranks to gaining abillities, Rank 0
> > tallents only, Rank 1 General Knowledge Abillities, Rank 3 Can
> start
> > to learn the Special Knowledge.
>
> Whatever works for ya. I don't believe I had a clue what I was
doing
> when I wrote that part.
>
> > This is my take on the skill as adapted to fit my system. I hope
I
> > haven't destroyed you vision
>
> Oh, hell no! Like I said, I feel like there was very little worth
> using, anyway. At least as far as the mechanics go. Do with this as
> you will. I'm curious what you'll come up with.

Religions in some ways are easier than normal skills, they seem to
wrap the increase of abillities in misteries and ceremonies, fits in
nicely with a rank system.

David
 
73
From: <DragonQuestCathedral@yahoogroups.com>
Date: Wed Jun 25, 2003 5:55am
Subject: New file uploaded to DragonQuestCathedral
 
 
Hello,

This email message is a notification to let you know that
a file has been uploaded to the Files area of the DragonQuestCathedral
group.

File : /Spirits and Religion V1.0.pdf
Uploaded by : dbarrass_2000 <david.barrass@e...>
Description : Spirits and religion Verson 1.0

You can access this file at the URL

http://groups.yahoo.com/group/DragonQuestCathedral/files/Spirits%20and%20%20Religion%20V1.0.pdf



Regards,

dbarrass_2000 <david.barrass@e...>
 
74
From: dbarrass_2000 <david.barrass@e...>
Date: Wed Jun 25, 2003 6:01am
Subject: Draft Rules V1
 
 
Hi all,

I've posted a new version of my rules for spirits and religion.
Please have a look at it.

I tried to keep track of the changes made since the last version, but
there were just too many, I did a complete overhaul. I've changed
the section numbering to keep in line with Arcane Wisdom.

Pleeeeease comment

David
 
75
From: Richard <demon_star2002@y...>
Date: Wed Jun 25, 2003 9:34am
Subject: Re: Draft Rules V1
 
 
Sorry I couldn't get in any comments on your last post before putting
your file up. Been busy, you know how it is.

Usually I like to print out stuff like this so I can go over it at my
leisure, so it'll be a few days at least before I can get any
comments to you. Two exceptions to that- you can go ahead and put my
full name on there (Richard Butler), the other is something I'd meant
to mention before and forgot. The term "non-magic religion" always
chaffed me a bit. It feels like it's taking a back seat to the
magical religions. I'm thinking something like "divine religions",
but that sounds redundant somehow. Any thoughts there?

Did you get around to revising your Ego combat rules? Have you had a
chance to play test it?


Later,
R.



--- In DragonQuestCathedral@yahoogroups.com, "dbarrass_2000"
<david.barrass@e...> wrote:
> Hi all,
>
> I've posted a new version of my rules for spirits and religion.
> Please have a look at it.
>
> I tried to keep track of the changes made since the last version,
but
> there were just too many, I did a complete overhaul. I've changed
> the section numbering to keep in line with Arcane Wisdom.
>
> Pleeeeease comment
>
> David
 
76
From: dbarrass_2000 <david.barrass@e...>
Date: Wed Jun 25, 2003 9:45am
Subject: Re: Draft Rules V1
 
 
--- In DragonQuestCathedral@yahoogroups.com, "Richard"
<demon_star2002@y...> wrote:
> Sorry I couldn't get in any comments on your last post before
putting
> your file up. Been busy, you know how it is.

Yes, I'm off to a conference in Vienna next week, so I should have
been preparing for it, but you know how it is, but I must get on with
it now

> Usually I like to print out stuff like this so I can go over it at
my


> leisure, so it'll be a few days at least before I can get any
> comments to you. Two exceptions to that- you can go ahead and put
my
> full name on there (Richard Butler),

OK

> the other is something I'd meant
> to mention before and forgot. The term "non-magic religion" always
> chaffed me a bit. It feels like it's taking a back seat to the
> magical religions. I'm thinking something like "divine religions",
> but that sounds redundant somehow. Any thoughts there?

Yes it is very clumsy. Some suggestions:-
Powers of Light Religion - even clumsier
Faith Religion - surely they all require faith
-oh dear I'm not very good at naming things I don't want to use
anything too "christian"

> Did you get around to revising your Ego combat rules? Have you had
a
> chance to play test it?

no and no, maybe I'll pick up the campain again once I'm back from
Vienna
 
77
From: Richard <demon_star2002@y...>
Date: Wed Jun 25, 2003 9:55am
Subject: Re: Priest skill
 
 
--- In DragonQuestCathedral@yahoogroups.com, "dbarrass_2000"
<david.barrass@e...> wrote:
>
> How do you define followers?
> 1) is it anyone friendly who just happens to be around at the time

No. They could be less inclined to incur the wrath of an irate god,
however (as opposed to a race/group/family/whatever that pissed off
the god). Depends on the religion.

> 2) General beleivers
> 3) Initiates
> 4) People initiated by the priest
> 5) initiates who've made a personal commitment to the priest

Yes. Depends on what the religion called for. But for the most part,
still yes.

> Is this personal power or is it a reward from the god to an
effective
> servant?

The latter, but I suppose the priest could affect the power with his
willpower, maybe.

> All of these questions will influence the mechanics
>
>
> > > > [ .5] A PRIEST CAN INFLUENCE THE THOUGHTS OF HIS FOLLOWERS.
> > > > A priest can perform a sermon to influence those that
> > follow
> > > > his religion. If more than FIVE people attend his sermon,
only
> > (50+
> > > > [5%/Rank]%) people will stay to listen. For those that stay
10%
> > > > (+5%/Rank) can be converted. The chance for a priest to
convert
> a
> > > > follower is (WP+[2%/Rank]%)
> > >
> > > I was going to use the rules in Troubadour Bardic Voice to
charm,
> > it
> > > has already been worked out
> >
> > This is meant to represent the people who want to become part of
> the
> > priests religion. The arrow moves from the crowd toward the
priest,
> > not the other way around. In other words no one can make you
accept
> > the Mark of the Beast, if you get me. This is a part that needs
> some
> > work. There are a lot of factors involved that aren't in there,
> like
> > how people of other religions are affected, etc.
>
> My feeling was that the preaching was not to the converted, but to
> attract new followers. In which case the priest needs something to
> grab the attention of the people who'll drift away

I think I was simulating both with the above. The people that walk
away are those that aren't interested or unconvinced. The idea that a
god (via the priest) could directly influence non-believers to become
believers is kind of a scary one. The choice to follow a religion is,
of course, up to the individual. What I was trying to do was break
down any odd group into the people who would stay and those that
wouldn't, etc. by percentage. I think now that that should have been
two seperate functions instead of one.

> Perhas there are two abillites here
> 1) Sermons - to bind belevers even more tightly to the religion
> 2) Preaching - to attract more followers

In game terms, I don't know what #1 would accomplish. #2 was the
point of that part of the skill.

> In my rules initiates gain increased resistance to charms of other
> religions

A good idea that should have been in there in some form or another.

> > > > [ .7] AT RANK 5 A PRIEST MAY "LAY ON HANDS" AND HEAL
FOLLOWERS
> OF
> > > HIS
> > > > OWN RELIGION.
> > > > The priest performs this "laying on of hands" as a Rank
3
> > > > Healer. All rules for this apply. See [59.1]
> > >
> > > No - sorry. This is not appropriate for, say, a priest of an
> evil
> > or
> > > death god. I would suggest paying 3/4 exp cost for an
> appropriate
> > > skill (if there is one) instead. This will be healling for
some
> > gods
> >
> > Yeah, I was never really sure about this one. Yours isn't the
only
> > argument against it. Your suggestion works for me. :)
> >
> > > > [ .9] A PRIEST MAY BE REQUIRED TO PERFORM A SACRIFICE FOR HIS
> > DEITY.
> > > > Failure to do so gives the priest a -15% penalty as
[ .6]
> > > > above, as well as the required atonement.
> > >
> > > OK, but its a bit sketchy
> >
> > Absolutely! lol Actually this was something that would've been
> > covered more in each respective Mythos write up. Not every
religion
> > requires sacrifice, of course, so I left it intentionally vague
> (too
> > vague, apparently)
>
> OK

So... is that a "yea" or a "nay" on that one?


Hey, I was thinking about the percentage of Mages in the world vs.
the percentage of Priests. I'm thinking both should be relatively
small, but the Priests would ultimately outnumber the Mages. Like you
said- it's easier than skills. Any thoughts?


Later,
R.
 
78
From: Richard <demon_star2002@y...>
Date: Wed Jun 25, 2003 10:05am
Subject: Re: Draft Rules V1
 
 
--- In DragonQuestCathedral@yahoogroups.com, "dbarrass_2000"
<david.barrass@e...> wrote:

> Yes it is very clumsy. Some suggestions:-
> Powers of Light Religion - even clumsier
> Faith Religion - surely they all require faith
> -oh dear I'm not very good at naming things I don't want to use
> anything too "christian"

Hmmm, what about tossing aesthetics this time and go with "Faith-
Based Religion" clunky, yes, but it does follow the magnificently dry
text SPI was so fond of. I'd settle for "Faith Religion", too.

> > Did you get around to revising your Ego combat rules? Have you
had
> a
> > chance to play test it?
>
> no and no, maybe I'll pick up the campain again once I'm back from
> Vienna

Vienna? You lucky bastard! Business or pleasure? Either way, have
fun, and if you run into any trouble, just tell 'em you're Canadian
like we do. :D


Later,
R.
 
79
From: dbarrass_2000 <david.barrass@e...>
Date: Thu Jun 26, 2003 1:45am
Subject: Re: Draft Rules V1
 
 
--- In DragonQuestCathedral@yahoogroups.com, "Richard"
<demon_star2002@y...> wrote:
> --- In DragonQuestCathedral@yahoogroups.com, "dbarrass_2000"
> <david.barrass@e...> wrote:
>
> > Yes it is very clumsy. Some suggestions:-
> > Powers of Light Religion - even clumsier
> > Faith Religion - surely they all require faith
> > -oh dear I'm not very good at naming things I don't want to use
> > anything too "christian"
>
> Hmmm, what about tossing aesthetics this time and go with "Faith-
> Based Religion" clunky, yes, but it does follow the magnificently
dry
> text SPI was so fond of. I'd settle for "Faith Religion", too.

lol. I'll think about it for a bit

> > > Did you get around to revising your Ego combat rules? Have you
> had
> > a
> > > chance to play test it?
> >
> > no and no, maybe I'll pick up the campain again once I'm back
from
> > Vienna
>
> Vienna? You lucky bastard! Business or pleasure? Either way, have
> fun, and if you run into any trouble, just tell 'em you're Canadian
> like we do. :D

business - a conference starts at 9am finishes 11pm for 5 days (I
think I'll skip some sessions)

I say I'm Scottish, it goes down better than admitting I'm English
and I have lived in Scotland for over half my life now :--)

David
 
80
From: dbarrass_2000 <david.barrass@e...>
Date: Thu Jun 26, 2003 1:53am
Subject: Re: Priest skill
 
 
--- In DragonQuestCathedral@yahoogroups.com, "Richard"
<demon_star2002@y...> wrote:
> --- In DragonQuestCathedral@yahoogroups.com, "dbarrass_2000"
> <david.barrass@e...> wrote:
> >
> > How do you define followers?
> > 1) is it anyone friendly who just happens to be around at the time
>
> No. They could be less inclined to incur the wrath of an irate god,
> however (as opposed to a race/group/family/whatever that pissed off
> the god). Depends on the religion.
>
> > 2) General beleivers
> > 3) Initiates
> > 4) People initiated by the priest
> > 5) initiates who've made a personal commitment to the priest
>
> Yes. Depends on what the religion called for. But for the most
part,

I have had some thoughts - see Version 1. I was thinking of deciples
in terms of number

> > Is this personal power or is it a reward from the god to an
> effective
> > servant?
>
> The latter, but I suppose the priest could affect the power with
his
> willpower, maybe.

Ok that means that range between the priest and followers dosn't
matter

> > All of these questions will influence the mechanics
> >
> >
> > > > > [ .5] A PRIEST CAN INFLUENCE THE THOUGHTS OF HIS FOLLOWERS.
> > > > > A priest can perform a sermon to influence those that
> > > follow
> > > > > his religion. If more than FIVE people attend his sermon,
> only
> > > (50+
> > > > > [5%/Rank]%) people will stay to listen. For those that stay
> 10%
> > > > > (+5%/Rank) can be converted. The chance for a priest to
> convert
> > a
> > > > > follower is (WP+[2%/Rank]%)
> > > >
> > > > I was going to use the rules in Troubadour Bardic Voice to
> charm,
> > > it
> > > > has already been worked out
> > >
> > > This is meant to represent the people who want to become part
of
> > the
> > > priests religion. The arrow moves from the crowd toward the
> priest,
> > > not the other way around. In other words no one can make you
> accept
> > > the Mark of the Beast, if you get me. This is a part that needs
> > some
> > > work. There are a lot of factors involved that aren't in there,
> > like
> > > how people of other religions are affected, etc.
> >
> > My feeling was that the preaching was not to the converted, but
to
> > attract new followers. In which case the priest needs something
to
> > grab the attention of the people who'll drift away
>
> I think I was simulating both with the above. The people that walk
> away are those that aren't interested or unconvinced. The idea that
a
> god (via the priest) could directly influence non-believers to
become
> believers is kind of a scary one. The choice to follow a religion
is,
> of course, up to the individual. What I was trying to do was break
> down any odd group into the people who would stay and those that
> wouldn't, etc. by percentage. I think now that that should have
been
> two seperate functions instead of one.
>
> > Perhas there are two abillites here
> > 1) Sermons - to bind belevers even more tightly to the religion
> > 2) Preaching - to attract more followers
>
> In game terms, I don't know what #1 would accomplish. #2 was the
> point of that part of the skill.

OK two abillities was getting clumsy. I agree with you that becoming
a follower of a religion is a personal choise.

> > In my rules initiates gain increased resistance to charms of
other
> > religions
>
> A good idea that should have been in there in some form or another.
>
> > > > > [ .7] AT RANK 5 A PRIEST MAY "LAY ON HANDS" AND HEAL
> FOLLOWERS
> > OF
> > > > HIS
> > > > > OWN RELIGION.
> > > > > The priest performs this "laying on of hands" as a
Rank
> 3
> > > > > Healer. All rules for this apply. See [59.1]
> > > >
> > > > No - sorry. This is not appropriate for, say, a priest of an
> > evil
> > > or
> > > > death god. I would suggest paying 3/4 exp cost for an
> > appropriate
> > > > skill (if there is one) instead. This will be healling for
> some
> > > gods
> > >
> > > Yeah, I was never really sure about this one. Yours isn't the
> only
> > > argument against it. Your suggestion works for me. :)
> > >
> > > > > [ .9] A PRIEST MAY BE REQUIRED TO PERFORM A SACRIFICE FOR
HIS
> > > DEITY.
> > > > > Failure to do so gives the priest a -15% penalty as
> [ .6]
> > > > > above, as well as the required atonement.
> > > >
> > > > OK, but its a bit sketchy
> > >
> > > Absolutely! lol Actually this was something that would've been
> > > covered more in each respective Mythos write up. Not every
> religion
> > > requires sacrifice, of course, so I left it intentionally vague
> > (too
> > > vague, apparently)
> >
> > OK
>
> So... is that a "yea" or a "nay" on that one?

not sure. I have sacrifices in my writes ups, but both the priest
and diety beefit from it, rather than a penalty for not doing it

> Hey, I was thinking about the percentage of Mages in the world vs.
> the percentage of Priests. I'm thinking both should be relatively
> small, but the Priests would ultimately outnumber the Mages. Like
you
> said- it's easier than skills. Any thoughts?

Agreed - certainly in most civilisations I can hink of

David
 
81
From: Richard <demon_star2002@y...>
Date: Fri Jun 27, 2003 9:13am
Subject: Re: Priest skill
 
 
--- In DragonQuestCathedral@yahoogroups.com, "dbarrass_2000"
<david.barrass@e...> wrote:
> > > Is this personal power or is it a reward from the god to an
> > effective
> > > servant?
> >
> > The latter, but I suppose the priest could affect the power with
> his
> > willpower, maybe.
>
> Ok that means that range between the priest and followers dosn't
> matter

I like the idea of a religion being, initially, at least, tied to
it's area of origin and the priest's power being limited to those
areas where there are followers. In other words, a priest can't do
much good outside his community unless he gains more followers there.
Incentive to actively gain more followers. This could make the
travelling priest either really interesting or really irritating to
play. If you want to stick to the D&D Cleric model, then it would
probably be pretty irritating. As you know, I want to get far, far
away from that.

I don't know how something like this would work mechanically, but the
more I think about it, the more I like it.

> > So... is that a "yea" or a "nay" on that one?
>
> not sure. I have sacrifices in my writes ups, but both the priest
> and diety beefit from it, rather than a penalty for not doing it

Really, anything that would benefit a god would, in turn, benefit the
priest and, in turn, the community. So we could just look at anything
like that having a direct cause and effect on the priest. Words to
this effect could be mentioned in the introductory text for the skill
(or where ever all this is gonna end up).

> > Hey, I was thinking about the percentage of Mages in the world
vs.
> > the percentage of Priests. I'm thinking both should be relatively
> > small, but the Priests would ultimately outnumber the Mages. Like
> you
> > said- it's easier than skills. Any thoughts?
>
> Agreed - certainly in most civilisations I can hink of

I mention this because it would influence the way people see the both
of them. Religion, one may argue, is a way for Man to explain the
unexplainable- it's all due to the will of the gods. The Mage seeks
knowledge that explains the world in magical terms, but that
knowledge is available to a very few amount of people.

That would tend to polarize Mages from the rest of the community as
the common man doesn't have an explanation for what the Mage can do
(again, I'm forgetting pagan religions here), and there you have the
conflict of interests.

Okay, I'm through stating the obvious.


Later,
R.
 
82
From: dbarrass_2000 <david.barrass@e...>
Date: Fri Jun 27, 2003 10:10am
Subject: Re: Priest skill
 
 
--- In DragonQuestCathedral@yahoogroups.com, "Richard"
<demon_star2002@y...> wrote:
> --- In DragonQuestCathedral@yahoogroups.com, "dbarrass_2000"
> <david.barrass@e...> wrote:
> > > > Is this personal power or is it a reward from the god to an
> > > effective
> > > > servant?
> > >
> > > The latter, but I suppose the priest could affect the power
with
> > his
> > > willpower, maybe.
> >
> > Ok that means that range between the priest and followers dosn't
> > matter
>
> I like the idea of a religion being, initially, at least, tied to
> it's area of origin and the priest's power being limited to those
> areas where there are followers. In other words, a priest can't do
> much good outside his community unless he gains more followers
there.
> Incentive to actively gain more followers. This could make the
> travelling priest either really interesting or really irritating to
> play. If you want to stick to the D&D Cleric model, then it would
> probably be pretty irritating. As you know, I want to get far, far
> away from that.
>
> I don't know how something like this would work mechanically, but
the
> more I think about it, the more I like it.

Yes, it is an attractive idea. I'll give the mechanics some thought


David
 
83
From: Richard <demon_star2002@y...>
Date: Mon Jul 7, 2003 11:32am
Subject: In case you were wondering...
 
 
where I've been, I'm actually just waiting for your next installment.
I don't think I have anything to add at this point.
 
84
From: dbarrass_2000 <david.barrass@e...>
Date: Tue Jul 8, 2003 7:46am
Subject: Re: In case you were wondering...
 
 
--- In DragonQuestCathedral@yahoogroups.com, "Richard"
<demon_star2002@y...> wrote:
> where I've been, I'm actually just waiting for your next
installment.
> I don't think I have anything to add at this point.

I've been in Vienna; got back Sunday

Have you really no comments about the latest draft?

I notice I've made a mistake with the dimension portal of Shamanism,
I'll correct it next draft

> I like the idea of a religion being, initially, at least, tied to
> it's area of origin and the priest's power being limited to those
> areas where there are followers. In other words, a priest can't do
> much good outside his community unless he gains more followers
there.
> Incentive to actively gain more followers. This could make the
> travelling priest either really interesting or really irritating to
> play. If you want to stick to the D&D Cleric model, then it would
> probably be pretty irritating. As you know, I want to get far, far
> away from that.
>
> I don't know how something like this would work mechanically, but
the
> more I think about it, the more I like it.

As for your point about he power of a priest being more tied to the
followers, how about one of the following:-

1) The priest must have face to face contact with his followers to
gain the benefit

Or

2) The priest gains benefit from the congregation (1pt / 2 or 3
participants up to WP) of the last ceremony he officiated in, this
benefit lasts a week

David
 
85
From: Richard <demon_star2002@y...>
Date: Tue Jul 8, 2003 8:33am
Subject: Re: In case you were wondering...
 
 
--- In DragonQuestCathedral@yahoogroups.com, "dbarrass_2000"
<david.barrass@e...> wrote:

>
> Have you really no comments about the latest draft?

Sorry about that. I'm in the middle of a lawsuit and have to represent
myself, so I've been a little preoccupied. I'll print it out and try
to give it the once over ASAP.


>
> As for your point about he power of a priest being more tied to the
> followers, how about one of the following:-
>
> 1) The priest must have face to face contact with his followers to
> gain the benefit

Hmmm That would mean to be really effective, the priest would have to
have his flock tagging along all the time. Don't think this one would
work well in the field.

> 2) The priest gains benefit from the congregation (1pt / 2 or 3
> participants up to WP) of the last ceremony he officiated in, this
> benefit lasts a week

This is better. I'm interested in the the WP limit, but wouldn't that
prevent the priest from become really powerful? I'm thinking that the
priest should be fairly limited initially (in comparison to the mage),
but gain power as he gains followers. Now that I think about it,
followers could be the gauge by which we measure the priests power,
replacing that whole "Piety" business.

The benefits should be cumulative and open ended, but the process of
gaining followers should be a neccesarilly difficult one.



Later,
R.
 
86
From: dbarrass_2000 <david.barrass@e...>
Date: Tue Jul 8, 2003 9:47am
Subject: Re: In case you were wondering...
 
 
--- In DragonQuestCathedral@yahoogroups.com, "Richard"
<demon_star2002@y...> wrote:
> --- In DragonQuestCathedral@yahoogroups.com, "dbarrass_2000"
> <david.barrass@e...> wrote:
>
> >
> > Have you really no comments about the latest draft?
>
> Sorry about that. I'm in the middle of a lawsuit and have to
represent
> myself, so I've been a little preoccupied. I'll print it out and try
> to give it the once over ASAP.

Oh - it sounds like you have better things to occupy yourself with

> > As for your point about he power of a priest being more tied to
the
> > followers, how about one of the following:-
> >
> > 1) The priest must have face to face contact with his followers
to
> > gain the benefit
>
> Hmmm That would mean to be really effective, the priest would have
to
> have his flock tagging along all the time. Don't think this one
would
> work well in the field.

This is a development of what I was thinking of in the priest skill,
and was ment to be read as an amentment to this

> > 2) The priest gains benefit from the congregation (1pt / 2 or 3
> > participants up to WP) of the last ceremony he officiated in,
this
> > benefit lasts a week
>
> This is better. I'm interested in the the WP limit, but wouldn't
that
> prevent the priest from become really powerful? I'm thinking that
the
> priest should be fairly limited initially (in comparison to the
mage),
> but gain power as he gains followers. Now that I think about it,
> followers could be the gauge by which we measure the priests power,
> replacing that whole "Piety" business.
>
> The benefits should be cumulative and open ended, but the process of
> gaining followers should be a neccesarilly difficult one.

See my ideas on this in the latest version - but don't do this if
its at the expence of your law suit

I think WP is a good practical limit. Say a priest has 15, that's a
potential + 15 to all priestly skill chances, this is pritty handy,
he can alway increase his WP to 20ish giving a nice +20 to all skill
rolls. I'm thinking here of close personal followers, and I think
there is a limit to how many a priest can have, Jesus, for example
(yes he would be POL but still...) only had 12 :--)

David

PS - good luck with the law suit
 
87
From: Richard <demon_star2002@y...>
Date: Thu Jul 10, 2003 10:44am
Subject: In the meantime...
 
 
I was thinking about "lesser" skills, the ones that mostly just add
color to a character. I'd seen some rules that involve expenditure of
XP and might have involved rank (can't recall).

So, I'm thinking that seems like too much trouble for Basketweaving
or Fishing or whatever and remembered how the lesser skills of
Troubador, for instance are performed "masterfully" or "competently"
or something like that without the need for a role.

So, why not just take a skill like that, no XP involved, and be able
to perform it well? Okay, maybe like 1 XP per skill and an
appropriate char. roll or something, depending on the skill.

Just a thought.
 
88
From: dbarrass_2000 <david.barrass@e...>
Date: Fri Jul 11, 2003 10:21am
Subject: Re: In the meantime...
 
 
This is probably better discussed in
http://groups.yahoo.com/group/dq-rules/

but its your group so I guess you can open up what ever can of worms
you want

Most skill rolls are not automatic, requiring a default 90+rank roll,
so how about that?

For ExP cost haw about a multiple, easy to start with, dificult to
master (eg 2xExp multile to get rank 0 as starting is always more
difficult). This has the advantage that you only need to think up
one number.

As for cost there are some "mundane skills" in the DQ book, for
example troubadour's play instrument, amuse etc. He pays 500Exps to
gain more abillities at rank 10 and a courtisan 1000 to gain similar
abillities. Probably the diference in cost is due to training
availability. Both probably have a "bulk discount" and so the cost
will be about 1000-2000Exps to gain rank 10 in a mundane skill.

Hanging on by my fingernails here

so an Experience multiple would be somewhere in the region of 18 to 35

Does this make sense?

I came up with this in responce to postings in rules asking about
splitting off subskills from DQ main skills, but that thread died
before I could post it.

David
 
89
From: dbarrass_2000 <david.barrass@e...>
Date: Mon Aug 11, 2003 3:26am
Subject: Any Feedback?
 
 
Hi everyone,

Does anyone have anything to say about my ideas?

Any feedback apreciated

David
 
90
From: Richard <demon_star2002@y...>
Date: Mon Aug 11, 2003 10:52am
Subject: Re: Any Feedback?
 
 
I'm still here, brother! I've just had lots of different stuff
(including other games) get in the way. I promise I'll read your new
version and let you know what I think.


Later,
R.

--- In DragonQuestCathedral@yahoogroups.com, "dbarrass_2000"
<david.barrass@e...> wrote:
> Hi everyone,
>
> Does anyone have anything to say about my ideas?
>
> Any feedback apreciated
>
> David
 
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